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Computer Science with Artificial Intelligence BSc (Hons)

Undergraduate

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Computer Science with Artificial Intelligence BSc (Hons)

Course overview

What does this course cover?

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Why study this course

Explore Intelligent and Ethical Computing

Supportive and Professional Learning

Complimentary Surface Pro

Entry requirements

• A-Level: Grade profile of BBC or 112 UCAS Tariff Points.
• BTEC: Grade profile of DMM. This can be achieved from either an Extended National Diploma or a combination of smaller BTEC qualifications.
• T-levels: A T-level with an overall Merit grade.

If English is not your first language, you must have the following IELTS score:
· Foundation courses: A Secure English Language Test equivalent to IELTS 5.5 IELTS with a minimum of 5.5 in each component.
· Undergraduate courses: A Secure English Language Test equivalent to IELTS 6.0 with a minimum of 5.5 in each component.
Other English language qualifications are also accepted. Please contact admissions for further information.

Course fees & funding

Fees

The tuition fee for academic year 2026/27 is: £9,790. Tuition fees for courses starting May 2026, fall within the 2025/26 academic cycle.

Funding

Additional costs
Fundamentals of Web Design
20 Credits (Compulsory)

This module will provide students with the opportunity to be proficient with tools and techniques used to create content accessed across a variety of mobile, tablet and desktop devices reliant on current front-end web design technologies. Students will also recognise appropriate accessibility standards and apply compliance guidelines to interactive websites. Students will develop web design skills for creating usable and interactive front-end web pages based on the principles of Human-Computer Interaction (HCI). Students will be encouraged to explore the requirements of organisations and interactive front-end development. Students will review appropriate literature on website design to gain understandings of the planning and implementation process and identify areas for further development or study.

Developing as a Computer Scientist
20 Credits (Compulsory)

In this module, students will develop an understanding of the ethical, professional, sustainable and legal issues relating to computer science. Students will develop critical investigative skills in applying ethical theories to novel and emerging technological outcomes. . This module will provide students with the opportunity to identify and reflect on their strengths and weaknesses and to consider requirements for their future career in computer science. Development of problem-solving skills using number theory, propositional and predicate logic will enable understanding of a range of computer science concepts. Students will participate in critical reading, writing and develop their referencing techniques with emphasis on evaluating reliability and validity of sources.

PROGRAMMING FUNDAMENTALS
20 Credits (Compulsory)

This module provides the first exposure to programming in this undergraduate degree programme, and for some students their first encounter with programming at all. It introduces problem-solving and structured, procedural and function-oriented programming. Emphasis is placed on designing, developing and deploying correct, efficient, maintainable and scalable programs.

Introduction to problem solving, a brief review of Von-Neumann architecture, introduction to programming, role of compiler and linker, introduction to functions & algorithms, basic data types and variables, input/output constructs, arithmetic, comparison and logical operators, conditional statements and repetitive statements with understanding of execution flow, translation of counting, permutations and combinations into programs, introduction to modular programming, function definition and calling, stack rolling and unrolling, string and string operations, pointers/references, memory allocation and file handling.

The focus of this module is on developing knowledge, skills and understanding as they demonstrate mastery of software development. The module is based on several example programmes and emphasis is placed on practical work with the aim of ensuring that theory covered in lectures is reinforced by practical programming tasks.

Database Design & Development
20 Credits (Compulsory)

The module will give students the opportunity to learn the fundamentals of database design. They will investigate the structure of data within a relational database, interact with, and protect the data within the database. Students will develop practical experience of problem analysis, especially concepts of data modelling, sets, relational theory and relational algebra. Students will develop database implementation skills for optimisation using structured data, held in relational databases, accessed via SQL and explore the data storage requirements of on-line businesses, companies and organisations.

Fundamentals of Systems and Networking
20 Credits (Compulsory)

This module will introduce students to concepts involved in the fundamentals of computer networking and security. The emphasis is on the design of computer networks and fundamentals of cyber security.

In this module, students develop the knowledge, skills and understanding required to comprehend computer models, methodologies, structures, number representation, security, Boolean Algebra, logic gates and their role in basic computer systems. Knowledge of fundamentals of computer architecture is becoming increasingly important in business and finance, and are applicable to problems which have been considered mainstream computing.

An operating system is typically the lowest layer of software in a computer. It provides an abstracted interface so that applications can run on diverse hardware without modification and it provides security which prevents misbehaving software from ‘crashing’ the hardware or disturbing other tasks which may be running simultaneously. This module provides an introduction to the major principles of implementing an operating system and ensuring that these are secure.These fundamentals cover the principles and structures of network addressing, , system architecture design, transmission of media, security and operations.

OBJECT ORIENTED PROGRAMMING & DATA STRUCTURES
20 Credits (Compulsory)

This module teaches object-oriented programming to those who have learnt fundamental programming concepts. The main concepts discussed are: Objects, Data Abstraction, Data Encapsulation, Polymorphism, and Inheritance with practical implementation using contemporary programming language constructs. The aim is to familiarise students to the object-oriented programming paradigm, analysis and software development. The programming skills are further enhanced by teaching data structures and algorithms underpinning efficient manipulation, storage and retrieval of data. Students are exposed to the concepts of time and space complexity of computer programs.

The module introduces object-oriented design, history and advantages of the paradigm, classes, objects, data encapsulation, constructors, destructors, access modifiers, function overloading, operator overloading, association of classes: composition, aggregation and inheritance; polymorphism, abstract classes and interfaces, generic programming concepts, data and object serialization using object streams and exception handling. The module further familiarizes students with concepts of creating, storing, retrieving, ordering, and manipulation of abstract data structures and the basics of analysis of algorithms and growth of functions. Concepts of linked lists, stacks, queues, trees and graphs are discussed along with recursion and divide and conquer algorithms. Techniques of sorting (selection, insertion, merge, quick, bubble, heap and radix etc.), priority queues, sorted linked lists, binary search, traversal of trees and graphs, greedy algorithms, spanning trees, hashing and indexing are discussed and practical implementation of these using a contemporary programming language is demonstrated.

The focus of this module is on developing algorithmic thinking, object-oriented programming knowledge, skills and understanding based on medium complexity programmes. Emphasis is placed on practical work with the aim of ensuring that theory covered in lectures is reinforced by practical programming tasks.

OBJECT ORIENTED PROGRAMMING & DATA STRUCTURES
20 Credits (Compulsory)

This module teaches object-oriented programming to those who have learnt fundamental programming concepts. The main concepts discussed are: Objects, Data Abstraction, Data Encapsulation, Polymorphism, and Inheritance with practical implementation using contemporary programming language constructs. The aim is to familiarise students to the object-oriented programming paradigm, analysis and software development. The programming skills are further enhanced by teaching data structures and algorithms underpinning efficient manipulation, storage and retrieval of data. Students are exposed to the concepts of time and space complexity of computer programs.

The module introduces object-oriented design, history and advantages of the paradigm, classes, objects, data encapsulation, constructors, destructors, access modifiers, function overloading, operator overloading, association of classes: composition, aggregation and inheritance; polymorphism, abstract classes and interfaces, generic programming concepts, data and object serialization using object streams and exception handling. The module further familiarizes students with concepts of creating, storing, retrieving, ordering, and manipulation of abstract data structures and the basics of analysis of algorithms and growth of functions. Concepts of linked lists, stacks, queues, trees and graphs are discussed along with recursion and divide and conquer algorithms. Techniques of sorting (selection, insertion, merge, quick, bubble, heap and radix etc.), priority queues, sorted linked lists, binary search, traversal of trees and graphs, greedy algorithms, spanning trees, hashing and indexing are discussed and practical implementation of these using a contemporary programming language is demonstrated.

The focus of this module is on developing algorithmic thinking, object-oriented programming knowledge, skills and understanding based on medium complexity programmes. Emphasis is placed on practical work with the aim of ensuring that theory covered in lectures is reinforced by practical programming tasks.

PROGRAMMING FUNDAMENTALS
20 Credits (Compulsory)

This module provides the first exposure to programming in this undergraduate degree programme, and for some students their first encounter with programming at all. It introduces problem-solving and structured, procedural and function-oriented programming. Emphasis is placed on designing, developing and deploying correct, efficient, maintainable and scalable programs.

Introduction to problem solving, a brief review of Von-Neumann architecture, introduction to programming, role of compiler and linker, introduction to functions & algorithms, basic data types and variables, input/output constructs, arithmetic, comparison and logical operators, conditional statements and repetitive statements with understanding of execution flow, translation of counting, permutations and combinations into programs, introduction to modular programming, function definition and calling, stack rolling and unrolling, string and string operations, pointers/references, memory allocation and file handling.

The focus of this module is on developing knowledge, skills and understanding as they demonstrate mastery of software development. The module is based on several example programmes and emphasis is placed on practical work with the aim of ensuring that theory covered in lectures is reinforced by practical programming tasks.

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